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The symbols below are used to represent the target audience of each workshop:

Physical Activity and Pregnancy

Audience: Public Health
Audience: Recreation

Prior to 1985, exercise guidelines did not exist for pregnant women. Now, research indicates that being active is one of the best things you can do for a healthy pregnancy and beyond. This workshop will provide you with the most up to date research on the whys and hows of being active during pregnancy and postpartum. Special attention is given to using the PARmed-X for Pregnancy, in addition to a review of what the best activities are. Group discussions on what programs already exist or can be created will also be part of the learning and sharing. This workshop was developed by the Physical Activity Resource Centre.Note: requires a classroom or meeting room, space for demonstrations

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DPA...Thinking Outside the Gym

Audience: Education
Audience: Recreation

Is the gymnasium not available every day? Then this workshop is for you! This practical workshop focuses on providing fun and motivating moderate to vigorous activities that can be done in limited spaces such as classrooms, hallways, or multipurpose rooms. Participants will learn by participating in a wide range of activities that focus on a set of 50 Fitness Activities suitable for confined spaces. Differentiated instruction and literacy/numeracy integration will also be included throughout this workshop.Note: requires a classroom or gymnasium with tables and chairs, dress for active participation

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A Strategic Approach to Teaching Games: TGfU

Audience: Education
Audience: Recreation

Through examining the Teaching Games for Understanding (TGfU) model, teachers will learn to act as facilitators and to maximize participation and fun by learning adaptations that optimize the level of challenge for all students. This active workshop outlines the components and features that characterize individual games and activities based on the four game categories: Target, Net/Wall, Striking/Fielding, and Territory. Participants will understand how strategies are transferable between similar types of games and sports within a game category and how to apply this approach to their physical education class.Note: requires a gymnasium with tables and chairs, dress for active participation

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So You're Teaching Your Own H&PE - Don't Panic!

Audience: Education

Walk away from this workshop feeling comfortable about teaching your own H&PE class. Participants have a chance to learn practical and easy-to-use ideas that can be implemented the very next day in the gymnasium and in the classroom. Experience fun, new activities that support the implementation of the curriculum. Participants will explore the strands of the health and physical education curriculum using activities from Ophea’s H&PE Curriculum Resources. Leave the workshop “PANIC-FREE” with clear ideas about program planning, classroom management, safety, assessment and evaluation, and available resources.Note: requires a gymnasium with tables and chairs, dress for active participation

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Healthy Bodies/Healthy Minds: Physical Activity and Mental Health Promotion

Audience: Education
Audience: Public Health
Audience: Recreation

Throughout this workshop, participants will gain an in-depth understanding of mental health key concepts including what it is and why it is important in today’s classrooms. They will explore various strategies which may be used to create an inclusive school environment as well as those which may be used to promote and teach positive mental health. Participants will examine the connection between mental health and physical activity as an approach for students to maintain mental health, as well as explore a variety of on the spot and low organizational games which can be used as mental health activity breaks. A variety of free resources addressing mental health and physical activity will also be shared.Note: requires a classroom, dress for active participation

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The Ontario Physical Education Safety Guidelines

Audience: Education
Audience: Public Health
Audience: Recreation

For Ontario Physical Education Safety Guideline subscribers, this workshop provides participants with a solid overview of the Safety Guidelines for curricular programs, intramural activities, and interschool athletics. Focus topics can be customized to include a focus on participants’ specific needs (e.g. concussions and concussion protocols; practical strategies to minimize risks associated with physical activity in the school; effective use of the Safety Guidelines; legal responsibility of the school administrator/teacher; etc.).Note: requires a classroom

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Partnering for Healthy Schools and Communities

Audience: Education
Audience: Public Health
Audience: Recreation

When it comes to creating healthy, active kids, a collaborative and comprehensive approach can really make a difference. This interactive session builds upon the successes, evaluation findings and learnings from Ophea’s extensive experience in supporting the development of healthy schools and communities. A variety of media will highlight practical strategies, tools, and resources to help you realize the positive changes that occur when education, health stakeholders, and other community partners work together to enhance the health, well-being, and optimal learning of children and youth. This workshop was developed by the Physical Activity Resource Centre.Note: requires a large meeting room, this session can be customized as either a workshop or consultation

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Growing Success for Health and Physical Activity

Audience: Education

This workshop focuses on applying the principles found within the Growing Success Policy for Assessment and Evaluation document in a health and physical education context. An emphasis will be placed on assessing frequently for continual feedback and evaluating under conditions that are free of surprises and tied directly to overall expectations. Participants will actively explore the policy created by the Ministry of Education guiding the assessment, evaluation, and reporting practices, learn how to teach by incorporating frequent assessment tied to curriculum expectations, and learn how to focus instruction on creating independence and intrinsic motivators for success.Note: requires a classroom

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Getting Active After School

Audience: Recreation

‘Getting Active After School’ is an interactive workshop that builds capacity in after school service providers to confidently lead a variety of physical activities with children and youth. This practical session will offer activity examples, instructional approaches and suggested resources that will help after school service providers effectively integrate physical activity into their programming.Note: dress for active participation

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DPA Through Dance

Audience: Education

Participants will actively explore how dance can be used to keep students active and engaged during DPA sessions. A variety of dances suitable for confined spaces will be introduced e.g., scatter dances, theme dances, tinikling, and square dancing to modern music. Participants will also learn to teach dance and how to create new dances. Student leadership opportunities and differentiated teaching strategies will also be explored. Put on your dancing shoes and come prepared to dance with the stars.Note: requires a gymnasium or large open space, dress for active participation

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Physical Literacy

Audience: Education
Audience: Public Health

Throughout this active workshop, participants will examine physical literacy in the elementary health and physical education curriculum. Participants will explore Ophea resources available to support physical literacy in the gymnasium including Ophea’s H&PE Curriculum Resources, Learn to Move: Fundamental Movement Skills and Strategies, and the activities of PlaySport. Participants will investigate tools and activities that they can effectively integrate into their physical education classes, helping to develop and foster physical literacy.Note: requires a gymnasium with tables and chairs, dress for active participation

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Physical Activity and Mental Health Promotion: Understanding Mental Health in the Classroom

Audience: Education

This informative workshop, developed in collaboration with the Centre for Addiction and Mental Health, will provide participants with an in-depth understanding of mental health key concepts in today’s classrooms. This session models a continued learning progression offering a three-part workshop series. In this workshop, participants will examine the correlations between mental health and physical education as an approach for students to maintain positive mental health. Methods for creating a safe and inclusive classroom will be explored, and strategies for supporting mental health through physical activity will also be emphasized.Note: requires a classroom, dress for active participation

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Teaching Games for Understanding: A Strategic Approach to Teaching Games

Audience: Education
Audience: Recreation

This dynamic workshop will familiarize secondary educators with the Teaching Games for Understanding (TGfU)model and provide the necessary skills for implementing this approach in the physical education class. This three-part workshop series will take the learner through a tailored experience based on their current level of familiarity with the concept. Throughout the workshop, participants will actively explore the four game categories: Target, Net/Wall, Striking/Fielding, and Territory, and review basic movement strategies to enhance student performance. Emphasis will be placed on the application of transferable skills in each of the game categories, while maximizing participation and fun for all students.Note: requires a gymnasium or large open space, dress for active participation

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Applying Assessment and Evaluation: Growing Success for Secondary H&PE

Audience: Education

This comprehensive workshop applies the principles from the Growing Success Policy for Assessment, Evaluation and Reporting document to secondary health and physical education classes. In this three-part workshop series, participants will learn how to incorporate “assessment as” and “assessment for” learning to health and physical education settings. Emphasis will be placed on incorporating frequent, continuous assessment techniques to foster an environment of intrinsic motivation for success. Strategies for tying feedback directly to curriculum expectations will also be explored.Note: requires a classroom, dress for active participation

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Technology in the Classroom: Keeping up in a Digital World

Audience: Education

Today’s students are embracing technology at an astonishing rate, challenging educators to keep up with the changing times. The health and physical education curriculum provides a strong foundation for teachers to integrate various aspects of technology into programming to support student learning and performance. In this three-part workshop series, the role of technology will be explored as a teaching tool, as a means to support students’ personal health and fitness goals, and as a vehicle to actively engage students in collaborative and innovative activities. In this tailored experience, participants will also examine a wide variety of digital, Internet-based and social media formats and explore practical applications for their use in and out of the classroom.Note: requires a classroom, dress for active participation

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Physical Activity and Older Adults

Audience: Public Health
Audience: Recreation

By 2036, the number of older adults (over 65) is projected to reach between 9.9 million and 10.9 million, more than double the level of 4.7 million in 2009. This workshop is designed for health promoters who want to be prepared to deliver quality activity programs for older adults. This workshop will explore how to reach out to and motivate older adults, what types of activities are suitable and safe for this population, the benefits of being active, and prevention and management of chronic diseases. Discussion will also incorporate other issues such as injury prevention, healthy eating, and mental health. This workshop was developed by the Physical Activity Resource Centre.Note: requires a classroom or meeting room

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Physical Activity and Mental Health

Audience: Public Health
Audience: Recreation

Considering that one in five Canadians will experience a mental health issue at some point in their lives, it is important that we are prepared to present physical activity as a partial solution. Research is pointing to physical activity as part of the treatment and prevention process. In this workshop, you will learn about the latest research and the effectiveness of being active on various mental illnesses in addition to mental health promotion. This workshop can be tailored to meet the needs of each audience and assist with programming ideas. This workshop was developed by the Physical Activity Resource Centre.Note: requires a classroom or meeting room

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Physical Activity 101

Audience: Education
Audience: Public Health
Audience: Recreation

This workshop is an introduction to physical activity promotion for those who work in public health, recreation, and education. Over the course of the workshop, participants will discover the main components of physical activity promotion, including key organizations, essential resources, and current trends and issues in the field. This workshop was developed by the Physical Activity Resource Centre.Note: requires a classroom or meeting room

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Physical Activity Policy

Audience: Public Health
Audience: Recreation

Have you considered the impact policy could have on your community’s health? Having a policy in place to support an active environment is a step in the right direction if we want Ontarians to be active in their workplace, schools, or places that they live. This workshop will explore the steps that are necessary to develop policy for supporting making physical activity the easy choice. Participants will be provided with the opportunity to learn and apply skills related to all aspects of policy change, from assessment to application, and gain practical tips, tools, and techniques for policy development. This workshop was developed by the Physical Activity Resource Centre.Note: requires a classroom or meeting room

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